Colonel William A. Phillips

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Pac-Man VR is a 1996 video game by Virtuality set in the Pac-Man universe. The game is set in a first-person perspective.[1] The game did not change any gameplay mechanics of the original game, except adding a multiplayer feature.

Gameplay

The game released for two of Virtuality's arcade VR systems. The 2000-SU series unit had the player stand in a ring set at the waistline. The player could turn their head and a tracking system built into the glasses would detect it and turn Pac-Man's head in the game. The 2000-SD series unit had players sit down and play more like a traditional arcade game while wearing the headset.[2] An adaption for the SU-3000 systems was released, later on, making Pac-Man VR the only non-shooting game ever released for SU-3000 systems.[3]

The game offered multiplayer through four cabinets, networking up to four PAC-MAN characters together, enabling them to see, talk, and compete with each in the same virtual maze while still trying to outwit the ghosts.[4] Playing on the game cabinet itself cost five dollars for five minutes.[5]

References

  1. ^ "VR Pac-Man to Hit Arcades". Next Generation. No. 20. Imagine Media. August 1996. p. 25.
  2. ^ Arcade Museum Archived 2010-02-13 at the Wayback Machine Accessed August 6th, 2009.
  3. ^ Virtuality official website Archived 2011-07-07 at the Wayback Machine Accessed August 24th, 2009.
  4. ^ "Pac-Man VR." Virtuality. February 27, 1997.
  5. ^ The Many Incarnations of Pac-Man Archived 2009-08-01 at the Wayback Machine Accessed August 6th, 2009.

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